Game Design Technology Lab

DGM 6410 4 Quarter Hours
Course Level CPS - Graduate
Description Offers students an opportunity to explore recent technological advances in game design, including networked multiplayer gaming, 3D gaming, and alternative user interfaces such as cameras and motion/location-sensing devices. Student teams are encouraged to round out their game-design portfolios by developing a sophisticated videogame demo that focuses on a specific theme and technology.

Prerequisites

Students should refer to the CPS Prerequisite Table for course prerequisite and corequisite information.

 

Course Sections

Section 01
CRN 20022
Session Winter 2018 CPS Quarter - Full Term
Class Meeting Dates 01/08/2018 to 03/31/2018
Instructor Justin Rounds
Schedule Monday, 1/8/2018 2:15 pm - 4:15 pm
Monday, 1/22/2018 2:15 pm - 4:15 pm
Monday, 2/5/2018 2:15 pm - 4:15 pm
Monday, 2/19/2018 2:15 pm - 4:15 pm
Monday, 3/5/2018 2:15 pm - 4:15 pm
Monday, 3/19/2018 2:15 pm - 4:15 pm
Campus Boston Main Campus
Course Format Hybrid
Costs Course Cost: View Tuition Rates | Books: Visit NU Bookstore Site
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