Game Development Intensive

DGM 6508 4 to 2 Quarter Hours
Course Level CPS - Graduate
Description Offers students an opportunity to apply the experience gained in DGM 6108 to programming for game development. Game engines provide quick-start platforms and industry-standard solutions for developing video games. The Unity 3D game engine is used for multiplatform game development and is also a rapid prototyping tool for the Wii, PlayStation, and iOS devices. Begins at the introductory Unity level.

Prerequisites

Students should refer to the CPS Prerequisite Table for course prerequisite and corequisite information.

 

Course Sections

There are no current sections scheduled for this course. Undergraduate course numbers changed beginning with the Fall 2016 term. Please make sure you are using the current course number.
Next Term Starts
  • Winter Graduate
    Jan 8, 2018 (6- and 12-week classes)
    Feb 19, 2018 (6-week classes)

Academic Calendar

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